![]() Listening to our community needs is a mantra that the entire team signed off on, keeping in mind our resources, and our priority to assure the best working environment to everyone. Of course it is involving, especially to a team our size (30 people), but this is also a choice we happily made when we understood how passionate our fans were since our Kickstarter and how thrilling it was to keep building over what we’d started to create. What a year! We’re really proud and humbled of what our team has been able to achieve. ![]() TA: Let’s not forget to add to that a console version, cross-platform multiplayer, etc. Is this tempo draining on the team or can the fans look forward to a similar schedule in the next year? Between all that there was a series of free updates and additions. ![]() We have other ideas, ambitions, and unresolved mysteries that we wish to share soon, but nothing to announce at this stage.ĪC: Tactical Adventures released three DLC packs over the span of a year, one with a full-fledged campaign and all of them had new classes. And we’ve been able to get players to start immersing themselves into what we feel is only a part of the grand story. TA: The Universe of Solasta is a deep and complex world, full of wonders, secrets, political intricacies, stories and adventures. Is there more story, or campaign, work in the pipeline for the next year? We understand that some players would have loved a more Draconic voice, but keeping the existing voices was a choice we needed to make in order to assure all Dragonborns could play the main campaign + all new campaigns, for which voices were already recorded.ĪC: Lost Valley arrived roughly one year after Solasta left Early Access. Being linked to humans, it made sense for us to have them sound like them. And after confronting the perspective of re-recording thousands of dialogue lines twice (we always make sure to offer 1 masculine-sounding voice, and 1 feminine-sounding), we finally decided to keep what we had.Īfter all, Dragonborn came into being as the fruit of the dalliances of polymorphed dragons with humanoid lineages. We did not want to go for voice synthesis or filter, because no artificial solution would be doing justice to the original voice-acting efforts. When working on the new Dragonborn Ancestry, we took some time to find elegant ways to make them talk. TA: As you know, all dialogue cutscenes in Solasta are fully voiced. As a reminder, all included, 12 classes are now playable, each of them coming with 4 subclasses so 48 playable archetypes in total.ĪC: Some fans have expressed that Dragonborn sound "too human", are there any plans to add a voice filter to make them sound more like lizards in a future update? This is why we always made sure to provide homebrew options + community-created subclasses. TA: Class-wise, we reached the limit of what the SRD 5.1 ruleset (originally imagined by Wizards of the Coast) allowed us to use. From where we stand, and after all we’ve read since the release of Inner Strength, it looks like our players love to experience what Bards, Warlocks & Monks brought to the table.ĪC: On the other hand, some fans would like to see even more classes. TA: These 3 classes were long awaited and are actually the remaining ones that our SRD 5.1 license with Wizards of the Coast allow us to propose. We’ll always be on the lookout for feedback targeting improvements, QoL & stabilisation, that will come for free alongside premium updates.ĪC: With the addition of three new classes, is Solasta approaching a point where there are too many for a party of four? We cannot foresee sustainability without spoiling our fans with new content. Is this free release philosophy something Tactical Adventures will keep in the future? Three new classes and 12 subclasses now live in latest Solasta: Crown of the Magister DLCĪltChar: Inner Strength is now out with another set of free additions beside the paid content and this is proving popular with the fans.
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